doi: 10.18178/ijml.2025.15.1.1173
SHA-ZA: Advanced Reinforcement Learning for Othello Mastery Using Proximal Policy Optimization
- Independent Researcher
- Manuscript receivedJuly 12, 2024
- revisedAugust 3, 2024
- acceptedSeptember 5, 2024
- publishedFebruary 25, 2025
Abstract
This paper introduces SHA-ZA (Strategic Heuristic Agent with Zero-human Advancement), an advanced reinforcement learning agent trained to master the game of Othello, drawing inspiration from DeepMind's AlphaZero, which achieved exceptional proficiency in chess, shogi, and Go through self-play and reinforcement learning. SHA-ZA employs similar methodologies, utilizing self-play with multiprocessing and Proximal Policy Optimization (PPO) to achieve superior performance without prior human knowledge. Trained on the equivalent of over 650 years of continuous human experience, totaling 33,587,200 games, SHA-ZA underwent rigorous testing against diverse opponents, resulting in significant strategic gameplay advancements. The findings illustrate SHA-ZA's ability to surpass advanced-level minimax engines, highlighting the effectiveness of combining PPO and self-play for mastering complex board games like Othello.
Keywords
- reinforcement learning
- Othello
- AlphaZero
- self-play
- Proximal Policy Optimization (PPO)
- board games
- artificial intelligence
How to Cite
Mohammed Yousif, "SHA-ZA: Advanced Reinforcement Learning for Othello Mastery Using Proximal Policy Optimization," International Journal of Machine Learning, vol. 15, no. 1, pp. 17-22, 2025. https://doi.org/10.18178/ijml.2025.15.1.1173
Copyright & License
Copyright © 2025 by the authors. This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited (CC BY 4.0).